Creating a State
States are the nodes of the automaton diagram. You can create a new state at any time while an automaton is open on the canvas.
Adding a state
Click the microchip icon in the left sidebar. A new state node named NewNode appears immediately on the canvas, and the configuration panel opens on the right.

Fig.1 - A newly created state on the canvas
The state is created immediately — there is no separate confirmation step. As soon as you type a name, the node updates on the canvas in real time.
Naming a state
In the Name field of the Metadata section, replace NewNode with your chosen identifier. State names must be unique within the automaton.
If you enter a name that is already in use, the panel displays a validation message asking you to choose a different name.
Setting the state type
Use the Type selector to mark the state as Initial or Final.
- Select Initial to make this the starting state of the automaton. An automaton can have only one initial state.
- Select Final to mark this as a terminal state. An automaton can have multiple final states. When the automaton reaches a final state, it stops processing.
Leave both options unselected for intermediate states.
Moving states on the canvas
Drag a state node to reposition it on the canvas. The layout is not constrained — place nodes wherever makes the diagram easiest to read.
Note
Moving a node counts as a change. The tab indicator will show a dot, signaling uncommitted modifications.
Deleting a state
To delete a state, select it on the canvas and click the trash icon in the top-right corner of the configuration panel.
Warning
Deleting a state also removes all transitions connected to it. This action cannot be undone within the designer session.